tag:blogger.com,1999:blog-7348619965219609351.post6529615135168678922..comments2010-08-03T04:48:13.350-07:00Comments on Team Gorilla: Exertion Game Idea - DancinatorLuke-Dominic Butterworthhttp://www.blogger.com/profile/02481029291852670001noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7348619965219609351.post-9101356151198751432010-03-15T08:13:11.144-07:002010-03-15T08:13:11.144-07:00Hey Paco.
This is great work! I really appreciate...Hey Paco.<br /><br />This is great work! I really appreciated the visuals and links you provided. In fact, playing Simon online got me back in touch with how I felt when playing it as a child. To be honest, I was never really captivated by Simon as a kid. I think the game works primarily on the basis of 'easy fun', yet the reward for my curiosity was predictable, so I found myself getting bored quickly. (I.E. Pressing the lights correctly just led to more of the same.)<br /><br />So, with that in mind, I believe The Dancinator could work, provided we provide something more rewarding for the player along with the increased difficulty. Like different lighting effects or more exciting music.<br /><br />In fact, this makes me think of an artwork that was on exhibition at Experimenta: Utopia Now. It is titled 'International Dance Party', and basically, it was a jukebox that responded to movement. The more you danced, the more it pumped up the music and played an awesome light show.<br /><br />What do you think of a game that would have a touch sensitive 'Twister' style mat on the floor, and a sound and visual system that is informed by the player's performance on the mat? This may be cheaper and easier, and rather than touching the semi-transparent balls, the player could dance where a light pops up on the mat. This point would move around and the player would need to touch/step on it to win, much like in Twister. The game would start out easy, with one shifting light on the floor, leading up to two. When three and four points appear, they player would need to use his or her hands to keep playing. This could be fun, because the player would need to 'breakdance' in order to get a high score, and to keep the spectacular light and sound show rolling.<br /><br />Anyway, I think the Dancinator concept has potential. Let me know what you think.Luke-Dominic Butterworthhttps://www.blogger.com/profile/02481029291852670001noreply@blogger.com