tag:blogger.com,1999:blog-7348619965219609351.post3695051293411683066..comments2010-08-03T04:48:13.350-07:00Comments on Team Gorilla: Updates!Luke-Dominic Butterworthhttp://www.blogger.com/profile/02481029291852670001noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7348619965219609351.post-47945311475357720192010-05-05T19:26:00.482-07:002010-05-05T19:26:00.482-07:00So is the Bubble Popper just going to be Bubble Po...So is the Bubble Popper just going to be Bubble Popper 2? Is there any new concept demoed beyond multiplayer?Florian 'Floyd' Muellerhttps://www.blogger.com/profile/17545757857242519792noreply@blogger.comtag:blogger.com,1999:blog-7348619965219609351.post-57153448882687390642010-05-05T09:24:26.524-07:002010-05-05T09:24:26.524-07:00Great work, Dan. I look forward to seeing the chan...Great work, Dan. I look forward to seeing the changes. As it stands, I think we're all in agreement that a refined version of Bubble Popper for the final demo night is the way to go. All we need to do is clear up the multiplayer and scoring issues, and then we can concentrate on embelishing the game with extra features.<br /><br />Nick came up with an idea for implementing multiplayer, which basically involves making the the IR LEDs flash at varying frequencies in order to differentiate between the players. The downside is that we may need to alter some of the code in the Wiimote Whiteboard and/or write the entire bubble popping program in C#.<br /><br />Probably best to speak with Nick directly, and let him explain it.<br /><br />We should probably get together at some point to discuss feasibility and so forth. Everyone's pretty busy at the moment, so perhaps a weekend meeting is in order?<br /><br />Let me know, y'all.<br /><br /><br />LLuke-Dominic Butterworthhttps://www.blogger.com/profile/02481029291852670001noreply@blogger.com