Saturday, April 24, 2010

hey guys, im putting a poster photo kind of thing together for our game. did anyone get some photos from that day? Sev

Tuesday, April 20, 2010

Bubble Popper.

Thursday, April 15, 2010

So, I think we did okay...


How many votes is that? I count forty eight.

Wednesday, April 14, 2010

Sunday, April 11, 2010

Ideas/Uses on Bubble Popper.

I like the idea of using a bent, concave, convex. A Sphere or Spheroid would just be crazy. Awesome crazy, from the outside. The downside is, if we would need more than 2-3 projectors to to a sphere bubble popper.

Also, how are we going to find a building or a street that is concave/convex or sphere/spheroid?

Another idea that I have: if we can use two projectors inside the end of a huge hallway or tunnel, and project against the front wall and the side walls, It would create the effect that the users have to run around and look around to pop this bubbles. If we added another dimension to the game now...

Imagine that we created another projector that screened at the floor, and the user can only walk/run certain parts on the floor, with moving platforms. In that way the player not only has to pop the bubbles, but also make sure that he is jumping and standing in this moving squares on the floor on front of the convex wall.

To simplify things, we could do this on a flat wall with one projector only, it would only mean that the projector would have project screen the floor as well too with moving squares/platforms, and would then create a "twister" feel where players have to fight for the standing square PLUS pop the bubbles. That would make things more challenging and complicated :P

We have gathered some items for the Bubble Popper and I have drawn on paper most of this ideas on how we are going to develop our game. Id like to share this pictures on the blog soon. A picture can make a thousand words... or at least in this point make a better explanation of what I have in mind.

Saturday, April 10, 2010

Solution for Projector Limitations.

Hey guys, I was just thinking, in order to make the game projection space wider and more difficult to traverse, what about if we projected onto a curved surface?

Whether the surface was concave or convex, it would still force the players to move around more. Concave would give the effect of the player being a bit surrounded by the bubbles, while convex would mean the players would need to step back a bit and look around the curvature to hunt for them. Either way, both surfaces would add a unique aspect to the gameplay. Heck, what if we projected the game directly downwards onto a sphere or spheroid? (Okay, I know I'm getting ahead of myself here, but seriously, think of how much more exciting it would be.)

We'd still have to test whether the one Wiimote would still be able to track all the action, but we can do that once we have the projector. We'd just need to project onto a bent piece of cardboard and see if it works. If it does, then we can play with the aspect ratio of the Flash game in order to get it right, but that shouldn't be too difficult. At least, not as difficult as hooking up four times the hardware!

So, what do you guys think?

Wednesday, April 7, 2010

Trying it out!

Wow, you really caught up! Well done! Sounds like you learned a lot from trying it out! Fantastic progress.
I can see this becoming fun!
If you want to borrow another projector, I can help you organize one. I also have RFID tags if that makes things easier.
Also, if max/msp does the recognition not good enough, you could try processing.org, that also has a nice vision library.
If you want to show your progress today in class, let me know.
Cant wai't to play it!
Floyd

Flash Dot v2

Links to the latest version (viewable and downloadable)

The code is all in place to trial our game, I don't think it can go any further in Flash and needs to be seen if it can work with the other programs that we have talked about.
(Graphics and animation can be polished later on)

http://www.maus-media.com/random_dot/random_dot3.swf